HutChu Games Origin Story
HutChu Games is the result of a lucky draw, a generous Queen, a winning streak, and an epiphany. This tale starts in 2015 when Adam won the grand prize at BGG.con. The grand prize, donated by Queen Games, was an all expense paid trip to Essen SPIEL. SPIEL is the world’s largest board gaming convention. When at SPIEL, Adam won every game he played ranging from party games to Euro-style games. On recounting his win streak with his mom, she said “this means you should design board games.“ Adam agreed and the rest is history. The greatest mystery, however, is that he convinced Woody, normally of sound mind, to quit his job and join him. (Maybe it’s because he agreed to let him have top billing — but who knows?)
Meet the Team
Team Photo from Essen SPIEL 2019
Adam, Laurie, Woody and Rebecca posing with Plunderbund at the New Releases Showcase. You can read the bios for Woody and Adam below. Rebecca is our lead prototype engineer, sculptor and blossoming InDesign professional. Laurie is a sculptor who is taking the lead role in sculpting miniatures for a Plunderbund expansion. Both Rebecca and Laurie are expert Plunderbund tutors and received broad acclaim at Essen SPIEL. If you have met the team at events, you have likely met one or both of them helping teach the game.
Founder | Game Designer
When he is not designing, play testing and publishing board games, Woody is probably eating. With over 25 years of experience in consulting, marketing and computer storage, Woody took the next logical step to become a board game publisher. His first game, Plunderbund, is inspired by his experiences marketing emerging technologies to enterprises across the globe. Woody can be reached at firstname.lastname@example.org or via LinkedIn at https://www.linkedin.com/in/woodyhutsell
Founder | Game Tregetour